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Senior Gameplay Generalist
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Recent/Related Work:

These are projects I worked on that are either released or publicly shown(can be in development).

UMG / Slate Compendium
[Original Author]
2022 July - Current

UMG_Slate_Compendium_IMG.jfif
I started the UMG/Slate Compendium community project which is a compendium information document for UMG and Slate in Unreal Engine. It has been un-officially endorsed by Epic Games themselves and has received localization contributions and community contributions from other developers.

Skills & Experience

Programming-

  • C# in Unity,

  • C++ in Unreal Engine(including Blueprints),

  • Networked gameplay programming(with focus's on systems, physics, player movement) in Unreal Engine

  • Basic PlayFab setup and usage in Unreal Engine

  • Slate and UMG Framework in Unreal Engine

  • IOS, TVOS, Mac OS Development in Unreal Engine

  • Android Development in Unreal Engine

Art-

  • Cinema 4D modeling,

  • Maya modeling and animation,

  • 3DS Max modeling, animation, & UV unwrapping,

  • Adobe Photoshop

  • 3D Printing software, printers & modeling

Design-

  • Level Design(for both singleplayer and multiplayer design, preferring singleplayer)

  • Gameplay System Design for systemic gameplay including:

    • Sandbox gameplay systems​

    • Tutorial gameplay systems

  • Player movement Design that supports Touch/Gamepad/Keyboard & Mouse input types

  • Script/Story Writing

  • Basic cinematography training, and storyboards

Certifications

  • Adobe Photoshop

  • Gameplay Programmer & Game Designer

  • 3-D Modeler & Animator

Senior Gameplay Generalist

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